REVIEW · AMSTERDAM
Secrets of Amsterdam: de Pijp, self-guided discovery game
Book on GetYourGuide →Operated by Secret City Trails · Bookable on GetYourGuide
A walk through De Pijp can feel like a random stroll until it isn’t. This self-guided discovery game turns Amsterdam’s streets into a puzzle route where you follow cryptic clues, solve questions on the spot, and get local context as you go. Two things I like: it feels like a city tour without a rigid schedule, and you’re forced to slow down and notice details you’d normally zip past.
The main thing to watch is the format: you play on a web browser on your own phone. If your battery is low or your connection is shaky, the experience can drag (and in one case, the game stopped early when the phone died).
In This Review
- Key Points at a Glance
- De Pijp By Riddles: The Idea Behind This Walk
- How the Smartphone Trail Actually Works (No App, Just a Link)
- The One-Hour Route: From Market Streets to Museum Square Area
- The Puzzle-Focused Format: Why the Riddles Feel Different
- Price and Value: $28 Per Group Up to 5
- Who This De Pijp Game Fits Best (And Who Should Skip)
- Practical Tips So Your Trail Doesn’t Stall
- Should You Book Secrets of Amsterdam: De Pijp?
- FAQ
- How long is Secrets of Amsterdam: de Pijp?
- How much does it cost?
- Do I need to download an app?
- What language is the trail available in?
- What do I need to bring?
- Can I pause the game and come back later?
- Is it suitable for people with mobility impairments?
Key Points at a Glance

- Browser-based play means no app download, but you must stay online
- Location-based questions push you to look closely at streets and landmarks
- De Pijp route hits the mix: market energy, a park pause, then Museum Square area
- Riddles + stories turn sightseeing into an interactive game
- Runs in about 1 hour for a fast, flexible outing
- Up to 5 people per group keeps it budget-friendlier if you share
De Pijp By Riddles: The Idea Behind This Walk

De Pijp has a reputation for being hip, local, and slightly off the main tourist track. The best part of this trail is that it doesn’t ask you to “admire” the neighborhood from a distance. It asks you to work your way through it like you’re solving a mystery.
You start with a link sent by Secret City Trails. Then you follow cryptic directions until you reach a stop. At each stop, you’ll answer a question using your phone’s location and whatever the riddle clues you to notice. That structure matters because it breaks the walk into bite-size moments. Instead of “walk for an hour and hope it’s interesting,” you get a sequence of small goals that keep you moving and paying attention.
What makes the game feel more authentic than a standard audio guide is the way the questions steer you toward everyday urban details: street corners, specific buildings, statues, and the kinds of small visual cues you’d miss if you’re just wandering. You also get local-style recommendations and stories about the area that you likely wouldn’t stumble upon from typical brochures.
You can also read our reviews of more guided tours in Amsterdam
How the Smartphone Trail Actually Works (No App, Just a Link)
This is a self-guided city discovery experience you play on your own smartphone. No app download is required. Instead, you open a weblink you receive by email right after booking, and you play the trail in your browser.
You can start and pause anytime, and you can pick up later to finish. That flexibility is useful in Amsterdam, where your plans can change fast depending on weather or how long you want to linger near a café. The link is valid for 15 days starting from your booked activity date, which gives you room to choose the day and time that fits your schedule.
There’s also a practical detail that affects your experience: because you’re using a browser, you need:
- Internet access and a little data
- A charged smartphone
- Location features working well enough for the game’s questions
This is where one review issue becomes important for your planning. One person reported that their phone battery dropped fast while trying to use the map view, and they couldn’t finish. Another issue mentioned that something about language clarity caused confusion when the instructions didn’t match the expected language. None of that means the trail is unusable, but it does mean you should treat this like a phone-dependent activity, not a “light sightseeing” add-on.
The One-Hour Route: From Market Streets to Museum Square Area

You’re not given a busier-than-needed, stop-every-10-minutes itinerary. The trail is designed to take about 1 hour, moving you from one location to the next through De Pijp. The “what you’ll see” list is broad, but it points to the neighborhood’s key textures.
Here’s the kind of route you can expect in practice:
- Local bar and café lanes and narrow streets where the atmosphere changes block to block
- A historical sights segment that gives you context for why De Pijp looks the way it does
- A lovely park stretch that breaks up the urban pace so you can reset before the next puzzle
- A famous market area that’s great for people-watching and for spotting details the riddles point to
- The Museum Square area, which adds a more grand, architectural feeling to the walk
Along the way, the game calls out things like cool statues and impressive architecture, plus a street for antique/art shopping and cosy cafés you might find off the main pedestrian routes. The goal isn’t just to “pass by” these places. The clues are designed to make you look at them as evidence for solving questions.
What’s the drawback of this approach? If you’re the type who wants clear turn-by-turn directions without any thinking, riddles can slow you down. And if you’re in a hurry or tired, the game’s momentum can feel like extra work rather than a fun break.
But if you enjoy strolling with a purpose, this “scattered highlights” route is exactly the sweet spot: market, park, architecture, shopping streets, and smaller side streets tied together by questions that keep you focused.
The Puzzle-Focused Format: Why the Riddles Feel Different
Most city games rely on gimmicks. This one leans on something more old-school: observation and curiosity. Each stop gives you a question, and you use your phone location plus what you can see around you to choose the correct answer.
The trail uses cryptic indications rather than full sentences. That matters because you end up looking at signage, building fronts, street details, and the positioning of things in the streetscape. You’re basically training your eyes to notice the “quiet information” in a city: small plaques, statue angles, architectural patterns, and other cues that a typical walk-through wouldn’t highlight.
As you solve each part, you receive fun facts and story fragments about the neighborhood. You also get local recommendations for food, drink, and culture from the trail’s local creator. Those recommendations are especially valuable because they’re aimed at how locals actually spend time, not just what’s famous.
One practical consideration from the reviews: when the instructions and prompts aren’t clear, you can find yourself circling a stop or rechecking the map. If you’re prone to frustration, plan for a slightly slower pace and bring a second person’s eyes if you’re traveling with friends.
Price and Value: $28 Per Group Up to 5
The price is $28 per group up to 5 people for about 1 hour. That’s a big part of the value story. If you split it among friends or family, your per-person cost becomes quite reasonable for a structured activity that mixes outdoor walking with a game.
Here’s why it can be good value compared with a more traditional guided tour:
- You’re paying for a route + puzzle design, not a person who talks for an hour
- You can pause and resume, so you’re not locked into one exact schedule
- You get local recommendations included with the trail
On the flip side, this format has less “human backup.” If you hit a confusing clue or your phone connection fails, there’s no guide standing nearby to clarify. That doesn’t make it bad value; it just means the product depends on you having a working phone and being comfortable troubleshooting minor issues.
If you’re on a tight budget and you’re happy to solve light riddles outdoors, this is a smart way to get more from a single afternoon. If you want a guided explanation with zero tech dependence, you may find it less satisfying.
A few more Amsterdam tours and experiences worth a look
Who This De Pijp Game Fits Best (And Who Should Skip)
This is built for a wide range of travelers: friends, families, couples, solo travelers, and even group outings. The trail’s premise also works for people who already know Amsterdam, because the questions steer you toward neighborhood-level details rather than general tourist landmarks.
It’s especially appealing if you’re:
- A fan of puzzle games or scavenger hunts
- Someone who likes walking but wants structure
- Curious about local neighborhood culture beyond the postcard highlights
- The type who enjoys reading small story snippets as you go
It’s less ideal if:
- You hate anything phone-based while walking
- Your battery life is usually short or your phone runs hot with maps
- You have mobility constraints that make a walking route difficult (the experience is not suitable for people with mobility impairments)
I’d also suggest it if you’re traveling with mixed interests. One person can focus on solving, and another can focus on spotting architecture, cafés, and statues. The game gives both a reason to pay attention.
Practical Tips So Your Trail Doesn’t Stall
If you want the best shot at a smooth, fun hour, treat this like a “phone-powered walk” and plan accordingly.
Do this before you start:
- Wear comfortable shoes. You’re moving between stops and you’ll be stopping to read and solve.
- Bring a charged smartphone. If your battery typically drops quickly, consider a portable charger.
- Make sure you have internet access so the browser pages load and questions respond correctly.
- Turn down distractions. You’ll spend less time fumbling if you stay focused on the clues.
During the walk:
- If you’re unsure at a stop, reread the riddle carefully and look around. These clues are meant to point you at something you can actually see.
- Use the pause feature if you need to regroup or catch your breath instead of rushing through.
- If you get stuck, don’t panic-sprint through streets. Slow down and verify you’re at the right stop before guessing answers.
One review mentioned a battery drop when switching to map view. That’s a strong hint for your setup: keep map usage minimal unless you truly need it. Let the riddle guide you, then confirm your position.
Should You Book Secrets of Amsterdam: De Pijp?
Book it if you want an hour in De Pijp that’s more engaging than a normal wander. The mix of riddles, local stories, and neighborhood sights is a great match for people who enjoy learning by doing. The pricing is also friendly for small groups since it’s $28 per group up to 5.
Skip it (or choose a different style of tour) if you’re likely to have phone problems, low battery, or shaky internet. This experience leans on a browser and location prompts, and the reviews include issues where the game didn’t complete due to phone power and clarity problems.
If you’re the kind of traveler who likes to see a neighborhood through small clues and attention to street-level details, this is a fun, cost-effective way to spend time in De Pijp.
FAQ
How long is Secrets of Amsterdam: de Pijp?
The trail takes about 1 hour.
How much does it cost?
It costs $28 per group for up to 5 people.
Do I need to download an app?
No app download is needed. You play through a web browser on your smartphone.
What language is the trail available in?
The trail is available in English.
What do I need to bring?
Bring comfortable shoes, a charged smartphone, and internet access.
Can I pause the game and come back later?
Yes. You can start and pause the trail anytime and pick up later to finish.
Is it suitable for people with mobility impairments?
No, it is not suitable for people with mobility impairments.
































